The first thing you see of a game is a visual. A gif on reddit, a clip on tiktok. Some snippet of some video essay. A thumbnail on steam. And if they’re on your steam page, the trailer and screenshots better not disappoint… that’s what decides if you’re getting a wishlist. That’s just how it goes…
So when it came to my game, It was challenge I would face at some point or the other.
I am working on Konkan Coast Pirate Solutions.
It is a cozy puzzle game about helping pirate ships do pirate things. It’s out on 1st March. Wishlist now.
So here’s how I went about breaking down artstyles for games.